June 1, 2012 at 1:30PM •
1 hour 39 minutes
John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be Announced."
May 25, 2012 at 2:00PM •
1 hour 55 minutes
John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the various ways to deal with a possible taller iPhone screen.
May 18, 2012 at 1:00PM •
2 hours 14 minutes
John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.
May 11, 2012 at 2:15PM •
2 hours 1 minute
John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instagram acquisition, and the sad state of the US patent system and how it might be fixed.
May 4, 2012 at 5:00PM •
2 hours 6 minutes
John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Kids Today, games as art, and Dropbox-related App Store rejections.
April 27, 2012 at 1:45PM •
1 hour 40 minutes
John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the microscope.
April 20, 2012 at 2:30PM •
1 hour 40 minutes
John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple.
April 13, 2012 at 2:15PM •
1 hour 45 minutes
John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compared to another prominent middleman, the App Store, and finally, the Flashback malware scourge and what it says about Apple's preparedness.
April 6, 2012 at 3:45PM •
1 hour 46 minutes
John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business model, and Wil Shipley's case for paid upgrades in the Mac App Store.
March 30, 2012 at 1:45PM •
1 hour 47 minutes
John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, and the popular new iOS game, Draw Something. Plus, a Very Special epilogue all about Marco Arment's dream car, the F10 BMW M5.