Hypercritical

Hypercritical

About the show

A weekly talk show ruminating on exactly what is wrong in the world of Apple and related technologies and businesses. Nothing is so perfect that it can't be complained about. Hosted by John Siracusa & Dan Benjamin.

Episodes

  • Episode 76: 76: Selling a Dream

    July 13th, 2012  |  2 hrs 6 mins

    John Siracusa and Dan Benjamin discuss the OUYA Android-based TV gaming console Kickstarter project, the unprecedented Penny Arcade Kickstarter project to remove ads from its web site for a year, and the Kickstarter phenomenon itself. Also, check the sho

  • Episode 75: 75: Just a Dinosaur

    July 6th, 2012  |  1 hr 32 mins

    John Siracusa and Dan Benjamin discuss rumors of a new, smaller iPad, Marco Arment's experience with and reporting of this week's App Store data corruption problem, Apple's response, and the continuing, unhealthy separation of developers and their custome

  • Episode 74: 74: Everybody Wants to Rule the World

    June 29th, 2012  |  1 hr 59 mins

    John Siracusa and Dan Benjamin discuss alternate motivations for the Microsoft Surface, Google's new Nexus 7 tablet, the history and value of reparability in computer hardware, and the possibility of electronics that "age well." Also, there's a robot tha

  • Episode 73: 73: 22 Degrees

    June 22nd, 2012  |  1 hr 42 mins

    John Siracusa and Dan Benjamin discuss the Microsoft Surface. It's a tablet! It's an ultrabook! It runs Office, Windows, and your existing x86 applications…unless it's the ARM version. And why is Microsoft making hardware, anyway? It's all very intri

  • Episode 72: 72: Seven Levels of Air Quotes

    June 15th, 2012  |  1 hr 9 mins

    John Siracusa and Dan Benjamin discuss—what else?—WWDC: the hardware and software announcements, John's chances of getting his review done on time, John's WWDC survival gear, and the one time a year where he meets the fans face to face.

  • Episode 71: 71: Bristling With Controls

    June 8th, 2012  |  1 hr 46 mins

    John Siracusa and Dan Benjamin discuss the latest crop of iPhone 5 and WWDC rumors, E3 2012, the current state of the traditional game console market, and the elephant in the gaming living room: Apple.

  • Episode 70: 70: Deja Vu

    June 1st, 2012  |  1 hr 39 mins

    John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be An

  • Episode 69: 69: Sport of Kings

    May 25th, 2012  |  1 hr 55 mins

    John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the v

  • Episode 68: 68: Patent Hands

    May 18th, 2012  |  2 hrs 14 mins

    John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and

  • Episode 67: 67: A Pill That Helps with Whatever

    May 11th, 2012  |  2 hrs 1 min

    John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instag

  • Episode 66: 66: The Housewives of Siracusa County

    May 4th, 2012  |  2 hrs 6 mins

    John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Ki

  • Episode 65: 65: Look Right into the Eyes of Your Sweetie

    April 27th, 2012  |  1 hr 40 mins

    John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the