July 9, 2013 at 3:30pm • 1 hour 33 minutes
TOPIC: Employers, Bosses, Leaders, and Managers
This week—in what may easily turn into a multi-episode arc—Dan and Merlin talk about bosses.
Whether we're looking at it from up or down, management is tricky business. The question is, what makes a boss a good manager, and what makes a good manager a great leader?
July 3, 2013 at 9:00pm • 1 hour 53 minutes
TOPIC: How many Saturdays do you get?
This week, Dan and Merlin talk about time. Its scarcity, its passing, its tyranny, and its possibilities.
June 28, 2013 at 5:45pm • 1 hour 59 minutes
TOPIC: There are Only Two Prices: Free and What It Costs
This week, Dan and Merlin return to the classic lineup and some classic topics, including knowing your value, learning what to charge, and realizing what you can live with.
Also: jury duty, traveling, bathrooms, the sliding scale of suffering, and what-have you.
June 23, 2013 at 8:00pm • 49 minutes
TOPIC: The Chinese Symbol for 'Pants' Inside of The Chinese Symbol for 'Jury Duty.'
This week, Dan's away, so Merlin goes solo, taking a break from jury duty to talk about the opportunities that can be hiding inside change, inconvenience, and tumult.
June 11, 2013 at 5:00pm • 1 hour 29 minutes
TOPIC: First Meeting, Gifts, and Grifts
This week—after 122 episodes, plus almost a decade of internet pal-dom—Dan and Merlin finally meet and record in a room together for the first time.
With only passing nods to the nominal topic of "gifts," Dan and Merlin mostly get to know each other.
Why is Dan staring so penetratingly at Merlin? Does Dan think Merlin is fat as well as old? Why does Dan keep looking at his phone? Does that look clean to you? Whose show is it, really? Is John Siracusa slender or sickly? Why can't I show you the sole of my shoe? Should we stand up? Who am I thinking of? Is it hot in here or is it just me? Which one am I?
Inarguably, a Very Important Episode™.
June 4, 2013 at 4:30pm • 1 hour 46 minutes
TOPIC: Loyalty, Altruism, Reality Check, or Extortion?
This week, Dan and Merlin talk about what we talk about when we talk about "loyalty."
May 28, 2013 at 5:00pm • 1 hour 9 minutes
TOPIC: Dan's Recent Bathroom Incident, et al.
This week, Dan and Merlin exhale. Don't search for secret doors.
May 21, 2013 at 3:00pm • 1 hour 36 minutes
TOPIC: What would you do differently if you had a "safety net?"
This week, Dan and Merlin congratulate their pal, Marco, on the acquisition of a company he helped co-found.
Which leads to the nominal topic: what kind of safety net would you need to feel secure, do the things you'd like, and mostly banish the more persistent cumulonimbus clouds of your own anxiety?
Many angles are explored. Why was Elvis unhappy? How is habitual Schadenfreude and automatic bile ensmallening our culture? Can we ever be—let alone feel—truly secure? And, how much of our old selves do we end up lugging along inside every suitcase we carry?
Pretty great episode. Especially if you like the ones where Merlin gets all mad. Those are usually good ones.
May 14, 2013 at 4:30pm • 1 hour 28 minutes
TOPIC: Macintosh Nostalgia and Utter Apple ID Madness.
This week, after an entirely appropriate amount of very important follow-up, Dan and Merlin talk about Susan Kare's original Mac icons, why they're not going to be appearing on John Siracusa's t-shirt, plus the litany of completely monkeyballs problems that now has Merlin ready to literally shoot his Apple ID in the back of the head, mob-style.
May 7, 2013 at 4:00pm • 1 hour 35 minutes
TOPIC: Toward an (Admittedly Dubious) Unified Field Theory of Creativity
This week, Dan and Merlin consider a framework for understanding the basic modes and focal lengths involved in producing creative work.
Why and how do we get so hung up and frustrated about getting good at what we do? Why's it so hard to take an abstract idea for making something great, then end up feeling pathologically stymied when we struggle to actually make it?
The boys return to the classic topic of expertise, especially the frustrating ironies that separate the pro from the amateur from the, as they say, "failure."
Also under consideration is Roger Von Oech's fascinating modal, character-based approach to making stuff—acknowledging the very different work of the Explorer, Artist, Judge, and Warrior. But, critically, also striving to keep those characters in the right order and on the right parts of the right task at the right time. Then, knowing when to change things up.
Finally, there's a bit of discussion on Merlin's squirrely obsession with focal length—to not only choose the right mode at the right time, but to stay open to the idea of alternately zooming way out and way in at each step of the process. Accepting the benefits and trade-offs of switching between your macro and fish-eye lenses.
It's a really good episode—at least way better than it sounds. And, the hosts agree that, until you find a better model for understanding How to Make Stuff, you could do a lot worse than giving this admittedly Byzantine method a spin for yourself.